Newsroom

OTT for the Film Industry

Traditionally, making movies has been separated from the business of showing them to the public. Producers of films make deals with distributors, who negotiate with cinema chains, who market the movies to their local audiences. Revenues pass back up the chain, and inevitably every person along the line takes a cut. It is hard to…
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PlayBox provides core functionality for ground-breaking automation at William Hill

London, UK – PlayBox Technology UK, the leading channel in a box provider for media companies worldwide, has provided the foundation of a remarkable automated playout system for leading betting and gaming company William Hill. The PlayBox Cosmos cloud playout engine is a key part of a bespoke system developed by CJP Broadcast Service Solutions.…
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The Rise of FAST Streaming

Suddenly, everyone is talking about FAST. FAST is free, ad-supported streaming television: services that to the consumer are free, with the revenue coming from people who buy advertising time around the programmes. The obvious question is: what is new? Commercial television, from day one, has been free to consumers at the point of viewing, funded…
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How Streaming Affects The Environment

Streaming is a central part of the world today. Indeed, some predict that, driven by customer preferences, traditional “broadcast” – transmitted – services will, sooner or later, be rendered obsolete as the perception is that streaming is more convenient: any time, any place, any device. Set against this, though, are growing concerns that there is…
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Revenue Sharing in Broadcasting

At its simplest level, the media business has three entities: the producer, which creates the programming; the distributor (broadcaster) which takes the work of the producer and disseminates it; and the consumer, who enjoys it. Content flows from producer to distributor to consumer. The producer receives an income from the distributor. The producer sells the…
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Let’s Look At Low Latency

Latency is the time it takes for a system to do something – the gap between pressing the button and the action starting. In video, it is the time between the light hitting the lens and the image appearing on the viewer’s screen. In the days of analogue television, latency was virtually zero, and audiences…
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PlayBox showcases streaming and channel management at IBC2022

London, UK, 22/09/22 – PlayBox Technology UK, the leading channel in a box provider for media companies worldwide, celebrated the return of an in-person IBC with new products and a strong order book. IBC2022 saw more than 37,000 people from 170 countries get together in Amsterdam for the most important global broadcast and media event.…
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PlayBox research shows rapidly growing interest in monetised OTT services across all content owners

PlayBox Technology UK, the leading channel in a box provider for media companies worldwide, has recently completed an online study, looking at the online video market. The clear takeaway is that there is huge interest in new OTT platforms for direct-to-consumer content. The study addressed content owners and creators from broadcasters to YouTubers and vloggers.…
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PlayBox showcases streaming and channel management with individual discussions at IBC2022

London, UK, 02/08/22 – PlayBox Technology UK, the leading channel in a box and streaming solution provider for media companies worldwide, is returning to IBC2022 (Amsterdam RAI, 9 – 12 September) with a broad range of playout, streaming and content management solutions. To allow it to focus on detailed discussions with users from around the…
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WooHoo Upgrades Playout with PlayBox Technology

London, UK, 15/06/22 – PlayBox Technology UK, the leading channel in a box provider for media companies worldwide, has delivered two AirBox playout systems to WooHoo Channel for its broadcast and streaming services in Rio de Janeiro, Brazil. The new playout solutions deliver full functionality for the popular channel. WooHoo aims to serve the broad…
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