Category: sports broadcasting

From Fragmented Media Delivery to One Intelligent Audience Journey

How PlayBox Technology is rethinking orchestration for a multi-platform media world The content already exists. The challenge is what happens next. The media industry has spent decades getting very good at creating, managing and distributing content. Today, however, the biggest challenge is no longer simply getting content on air — it’s understanding what happens after…
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Why Moving from SDI to IP Is About Much More Than Replacing a Cable

When people hear that the broadcast industry is moving from SDI to IP, it’s easy to think this is simply another technology refresh—a case of replacing one type of cable with another. On the surface, that seems like a fair assumption. After all, video still needs to travel from cameras to switchers, from replay servers…
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PlayBox Technology launches Celebro Play and announces major Channel in a Box Neo+ upgrade

PlayBox Technology has launched Celebro Play, a new media orchestration platform for broadcast and streaming operations, and released a significant upgrade to its Channel in a Box Neo+ suite. The two products are independent and priced separately, addressing different layers of modern broadcast operations. Both products are available now. Celebro Play introduces a unified, browser-based…
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How to Stream Live Video with PlayBox Technology

Live video streaming is a popular way to broadcast events, shows, games, and more to a global audience. But how do you set up a live video stream with PlayBox Technology, one of the leading providers of playout and channel branding solutions? Here we will show you how to stream live video with PlayBox Technology…
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Maximizing Fan Engagement with Sports OTT

For sports teams and organisations, the fans are all important. They are a demanding audience, always expecting the highest quality in coverage as well as a wealth of background detail and stories about the players and clubs. In short, sports fans actively want to be involved with their favourite teams and players, and content rights…
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